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Gallery: Kingdom of Demolay Origins

SL Grid – December 2010 – First DeMolay castle building


A baseline template for the castle in the Kingdom of DeMolay was to consist of fantasy elements, a setting for knightly challenges and conquests, lighting the imaginations of the members, mainly young men aged 15-21.

After many discussions and test builds, Rhodes was chosen from many Crusader Era castles for its role in the Knights story.  As a setting, the fortified port town presents a long and varied history for a number of tales, from the period of the ancient greek and roman temples, through the Knights era, even pirate tales of the Mediterranean sea, to the modern day Rhodes, a metropolitan beach resort town with a lively entertainment scene.

A rich cultural history such as Rhodes’ can be folded into the telling of the DeMolay story.  Included with this setting is a sense of discovery, a first-person interaction with a place comes within the context of DeMolay values.  This is free-form storytelling in a new media.

Part II

Game design always starts with a compelling story that catches the imagination of the player.

1) Single Player Games: Challenges are presented in sequence, ever increasing in the need for skill and analytical thinking.  Early video games had a single course of obstacles to be overcome, later games become more freeform, but ultimately require a user to pass ‘levels’ to achieve a reward system.  Multiple players are not interacting with each other, just multiple scenarios on a single directed task or quest.  In this system there is an optimal path and many variations, a logical risk-reward scenario is a premise for the action (rescue the princess, defeat the boss enemy, collect all the coins)

2) Player vs. Player Games: It is not a case of ‘why are the chess masters fighting with little men’, but the gameplay itself that is being tested. The rules are agreed upon, and the skill of each opponent comes into focus for the winner to emerge.  Team play sports are group variants of this kind of match playing. (soccer, chess, sailing, dragon polo)

3) Non-directed acivities: Outside of the game paradigm is use of the platform for self guided and ad hoc group activities, which include but is not limited to; Instant Messaging, Group Conferencing, Online Meetings Social Activities, Fellowship and Collaboration, Event Planning
Building, furnishing your own chapter room, Scripting, adding custom designed content
Museum Walks and History Interaction, DeMolay Floorwork Simulation, and again sailing (virtual sunset cruises are impromptu and relaxing!)


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